Oland has a big boost to her gunnery because she has 360-degree turret rotation. Compared to Friesland, the tech tree ships have slow turret rotation, but it's not totally awful. Visby has a wonky gun reload where not all the turrets reload at the same rate. The line has some idiosyncratic things to it. You really need LS, and PM will help a ton because your gun mounts are also vulnerable.ĩ. I took PT -> AR -> TAE- > CE -> SE, and I'm torn about whether I can give up BFT or SE to get LS. You want SE, BFT, TAE, and SE, but you run out of captain points real fast. They lose engines and rudders a lot in my experience. I'm coming to think that PM and LS are critical. They are very demanding on captain skills. I am not great in the French DDs, but something about this line clicks with me.Ĩ. If you can play Minotaur well, these ships will click for you. The whole line rewards players who know how to abuse their surface and air concealment. They are good anti-DD duelists as advertised.ħ. I set a personal plane kill record in Smaland, and have gotten severa AA Defense Expert achievements.Ħ. Oland and Smaland are particularly good at this so far (I don't have Ostergotland yet). I've gotten hugely better at setting AA traps. The AA and main guns really reward careful knowledge of when NOT to shoot. AA on the Tier VII+ ships is fantastic (for a destroyer). I have murderlized Harugumos and Smolensks who didn't expect 70-knot-plus torpedoes intersecting their smoke clouds from 10 km+ away in patterns too tight to dodge.ĥ. You can really punish smoke cloud campers from range because you only have narrow and extra-narrow spreads. You have a long stealth torp range and can launch torpedoes often with relative impunity. Since I started, I have four ship kills against targets I wasn't aiming at.Ĥ. I hit a lot of ships with torpedoes that I wasn't aiming at. You will not get huge amounts of damage.ģ.
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